If an enum is in more than one switch statement. Consider making a factory class which returns singleton class for the enum value.
For example, if you only have one instance of this, its ok:
function getName(Color $color) {
switch($color) {
case Color::RED:
return 'Red';
case Color::BLUE:
return 'Blue';
}
}
But if you add another function, then make a factory class which returns an instance.
function getRGB(Color $color) {
switch($color) {
case Color::RED:
return '#FF0000';
case Color::BLUE:
return '#0000FF';
}
}
Do this instead:
class ColorFactory {
public static function get(ColorEnum $color) {
switch ($color) {
case ColorEnum::RED:
return ColorRed::get();
case ColorEnum::Blue:
return ColorBlue::get();
}
}
}
class Color extends Color {
public function get(ColorEnum $color) {
switch ($color) {
case ColorEnum::RED:
return ColorRed::get();
case ColorEnum::Blue:
return ColorBlue::get();
}
}
}
abstract class ColorBase extends Color {
public function getName(): string;
public function getRGB(): string;
}
final class ColorRed extends Color {
public function getID(): Color {
return Color::RED;
}
public function getName(): string {
return 'Red';
}
public function getRGB(): string {
return '#FF0000';
}
}
final class ColorBlue extends Color {
public function getID(): Color {
return Color::Blue;
}
public function getName(): string {
return 'Blue';
}
public function getRGB(): string {
return '#0000FF';
}
}
function main() {
$color = ColorFactory::get($color)
return $color->getName();
}
Yes there is more code, but its easier to manage the code. When adding a new Enum you are not required to remember which files to update, the compiler will catch any undefined functions.